绘制动态图案:
protected override void OnPaint(PaintEventArgs e)
{
base.OnPaint(e);
Graphics g = e.Graphics;
g.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.AntiAlias;
int centerX = 260;
int centerY = 230;
int radius = 200;
// 绘制图案
for (int phi = -90; phi < 90; phi += 10)
{
for (int theta = 0; theta < 360; theta += 10)
{
double x1 = centerX + radius * Math.Cos(theta * Math.PI / 180) * Math.Cos(phi * Math.PI / 180);
double y1 = centerY + radius * Math.Sin(theta * Math.PI / 180) * Math.Cos(phi * Math.PI / 180);
double z1 = radius * Math.Sin(phi * Math.PI / 180);
double x2 = centerX + radius * Math.Cos(theta * Math.PI / 180) * Math.Cos((phi + 20) * Math.PI / 180);
double y2 = centerY + radius * Math.Sin(theta * Math.PI / 180) * Math.Cos((phi + 20) * Math.PI / 180);
double z2 = radius * Math.Sin((phi + 20) * Math.PI / 180);
g.DrawLine(Pens.Red, (float)x1, (float)y1, (float)x2, (float)y2);
// 绘制端点的小圆
g.FillEllipse(Brushes.Fuchsia, (float)x1 - 2, (float)y1 - 4, 8, 8);
g.FillEllipse(Brushes.Yellow, (float)x2 - 2, (float)y2 - 4, 8, 8);
}
}
}
变量与时间控件:
private Timer timer;
private float angleX = 20;
private float angleY = 20;
public Form1()
{
InitializeComponent();
timer = new Timer();
timer.Interval = 50; // 设置定时器间隔为50ms
timer.Tick += Timer_Tick;
timer.Start();
}
private void Timer_Tick(object sender, EventArgs e)
{
angleX += 50;
angleY += 30;
Invalidate();
}
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